Spookum Woods

Spookum Woods is a level designed primarily to reinforce Spring Block concepts and introduce the Spookum, a ghostly version of the Ballums that have been our enemies up to this point.

Spookums work like any other spawn-from-the-side-of-the-screen enemy. They despawn once they get far enough from the edge of the camera’s view. While they were originally envisioned just as simple enemies, I added in the functionality of them carrying boxes to make puzzles more interesting.

Published by

Michael Celani

Student of Computer Science at the University of Illinois at Urbana-Champaign. Lead designer and programmer, head of project; composer.

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